Saturday, February 18, 2012

D&D Tips: The Hero Factor

When I watch movies or play games, I always attribute the main character to be part of the "Hero Class."  It makes movies, most of which are unrealistic, to be more believable.  It also explains away why certain things happen and makes the movie more enjoyable.

In some movies, especially action ones, the hero happens to stumble upon the correct pathway or a helpful object, or dodges millions of bullets aimed at him or her.  I just assume that Heroes have +10 to Luck, and +10 to dodging bullets.  They also have a tendency not to die.  That's a +10 to not dying or staying alive.  This strange Hero Class is shown in a lot of movies and games, whether they're a street urchin, a super vampire, or a helpful support character.

These traits are beneficial to have, not only for the protagonists, but also for us viewers.  It helps us notice who is special in movies even if we don't know the actor that plays them.  A lot of stories would have ended sooner if Heroes couldn't dodge bullets, or didn't find that secret they should have.  For role playing games, main characters need that extra something special in order to stand out--if there are other swordsmen, knights or wizards, why are these characters that we're playing different--how do they stand out?

Because of this, when I role play or DM, I try to make the Heroes even more heroic.  Similarly, what differentiates my cast of heroes from other DMs?  Because they're "hero heroes."

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