Sunday, March 25, 2012

D&D Atlas: Syrn

The area of Syrn, which sits just north of the now called Trillium, was the major battleground of the Mid-Land Lordship Wars.  Originally the area was the seat of power of one of the four lords that governed the now changed Four Cities, a massive city in the center of the Erisia-Iridesse Continent.  At the beginning of the major war, the four lords had peace and controlled the Four Cities through cooperation.  However, after squabbling turned to mistrust, and mistrust became open hostility, the four lords began organizing troops from the Four Cities and the entire continent.

Many people became mercenaries and were drawn into the war, however a major shift changed when three of the powers allied together in order to defeat and split the Lord of Syrn's land.  In a desperate gamble, the Lord of Syrn called upon demonic powers in order to survive and defeat the combined powers of the three lords.  The magic users that enacted the unholy ritual were infiltrated by agents of the allied forces and managed to sabotage the ritual.

With the ritual improperly conducted, the area of Syrn was obliterated by the omnipotent magical forces.  Now all that remains of Syrn is a broken and devastated land, devoid of vegetation and natural forms of life.

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