I recently played the game 9 Hours, 9 Persons and 9 Doors for the Nintendo DS. It's a puzzle/horror game that is particularly well thought out in terms of story and puzzles. If you've played internet games like the Red Room, it's kind of like that. You are one of 9 people that finds himself on a massive ship which in 9 hours will sink into the sea. It's all a plan of your kidnapper, the mysterious figure Zero, who wants to play the Nonary Game with you. It's almost like a video game version of Saw (a good one). The strangers in the "game" realize that one of the 9 people may be the person that put you in there. The unknown mastermind also places bombs inside the 9 people which will explode if they break the rules.
It's a very clever game with ties to pseudoscience and concepts that are interesting. In the computer room where three of the characters become trapped. The protagonist has a discussion with another member about wireless computers and primitive thinking. There is a monitor that is not connected to a PC tower, only wires that attach it to a keyboard, mouse and power outlet. The monitor powers up and the characters who are some what tech-knowledgeable say that it must be wireless--the PC itself must be in another room. Someone with no technology experience would think that the monitor itself would contain all the information. The other character says that humans may be the same--that our knowledge and true functions may be housed outside of our bodies (the monitors) and we access them wirelessly. This conversation, among other pseudoscience and clever plot twists helped creep me out.
No comments:
Post a Comment